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Stumbled on this old thread, but I recall seeing similar issues with YimMenu Legacy back in the day. Interior lighting bugs in GTA V modding usually happen because the internal script hooks aren't properly re-initializing the lighting engine when you load into a cell, or there's a conflict with the game's specific memory offsets for legacy builds.
If you are dealing with pitch-black interiors, check if your menu has a world/time or interior setting that force-enables lighting. Sometimes those menus have a "force update" feature for cells that fixes the shading. If it's a script error, it might just be that the offsets are outdated for the version you're running.
Has anyone else here dealt with the lights being bugged on the legacy client lately? Seems like a common headache for anyone sticking to older builds instead of just updating.