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Thank you for your Posts!hello... its (who else) rev again..
I wanted to post this bruteforce, because i see many peopleusing bruteforce with normal missed shots. that could result to missing shots due to spread while resolving the player correctly.(and you would also have to wait 2 shots in order to bruteforce)
with this method,we use resolver information in order to bruteforce, and wedont confuse the spread with resolving.
enjoy:
if (g::MissedShotDueToResolver[pEnt->EntIndex()] % 6)
{
if (g_Math.NormalizeYaw(pEnt->GetEyeAngles().y - Back) > 0.f)
NextAngle = -60.f;
else if (g_Math.NormalizeYaw(pEnt->GetEyeAngles().y - Back) < 0.f)
NextAngle = 35.f;
else if (g_Math.NormalizeYaw(pEnt->GetEyeAngles().y - Back) < 0.f)
NextAngle = -35.f;
else if (g_Math.NormalizeYaw(pEnt->GetEyeAngles().y - Back) < 0.f)
NextAngle = 79.f;
else if (g_Math.NormalizeYaw(pEnt->GetEyeAngles().y - Back) < 0.f)
NextAngle = -79.f;
}
no problemoThank you for your Posts!
Explain how it's garbage.what the fuck is this garbage
180 degreeswhat is "back"
do i even need to explain that. you could just look at it againExplain how it's garbage.
Nevermind. I just realized lmao Ty for pointing it outdo i even need to explain that. you could just look at it again
bra this looks bad asf not gonna liehello... its (who else) rev again..
I wanted to post this bruteforce, because i see many peopleusing bruteforce with normal missed shots. that could result to missing shots due to spread while resolving the player correctly.(and you would also have to wait 2 shots in order to bruteforce)
with this method,we use resolver information in order to bruteforce, and wedont confuse the spread with resolving.
enjoy:
if (g::MissedShotDueToResolver[pEnt->EntIndex()] % 6)
{
if (g_Math.NormalizeYaw(pEnt->GetEyeAngles().y - Back) > 0.f)
NextAngle = -60.f;
else if (g_Math.NormalizeYaw(pEnt->GetEyeAngles().y - Back) < 0.f)
NextAngle = 35.f;
else if (g_Math.NormalizeYaw(pEnt->GetEyeAngles().y - Back) < 0.f)
NextAngle = -35.f;
else if (g_Math.NormalizeYaw(pEnt->GetEyeAngles().y - Back) < 0.f)
NextAngle = 79.f;
else if (g_Math.NormalizeYaw(pEnt->GetEyeAngles().y - Back) < 0.f)
NextAngle = -79.f;
}
yep,it is indeed. i just fucked it up while i was uploading l0lbra this looks bad asf not gonna lie