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exi

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Greetings to you!
In this article I will tell about new injector Luna on Roblox. Luna is convenient tool for launch lua-scripts in Roblox for Windows PC in 2025 year.

0K0EoZs.png

Pros Luna Roblox Script Injector
  1. 67% UNC and Level 8 allows use more than half available scripts;
  2. Fast loading: luna fast loads code;
  3. Injector external, so reduced possibility ban acc;
  4. Beautiful and convenient GUI: nice to eye menu and convenient location buttons;
  5. Optimization: works practically on any PC;
  6. Injector free: luna distributed without payment and on it regularly come out updates.

How install Luna cheat on roblox?
View hidden content is available for registered users!

Frequent errors and their solutions
  1. Invalid access to memory location.
    Make sure that inject Luna happens, when you are not in game mode (but in main menu of Bloxstrap).

  2. You have been kicked due to unexpected client behavior.
    This can happen, if you were detected by anti-cheat from roblox. You can wait one hour, or use other internet (wifi, mobile or some other).

  3. Failed to load Luna.dll.
    Install Visual C++ Redist.

  4. No selected Roblox instances.
    In middle of screen there is button, which looks like 2 separate squares. Press on it, then press on Roblox and "Yes". Or just try open and close Luna executor.

  5. Luna not opening.
    Check, that you have installed Visual C++ Redist and Microsoft Edge Webview.

Frequently asked questions
  1. For what devices available this Roblox injector?
    Executor checked on 10 and 11 Windows, others under question.

  2. Does Luna work on phone?
    No, injector will not open on phone.

  3. Need ban protection?
    In Luna Roblox Executor already built-in anti-ban.

  4. Need install additional programs?
    Yes, if you have errors.

Other working injectors you can find in section "Free Roblox executors (PC&phone)" on our forum.

*I am not creator of this software, injector was downloaded from site of developer
 
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Luna is back! Fully operational right now!

dn0RlBT.png


Bug fixes.

How to use:

 

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Updated for the latest version

5t8IQnC.png
 

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Updated to newest version 3.0.

V3 (prone to bugs, if it is buggy dw ik alr. updates will come throughout the coming week) ui isnt finished, nor is the backend, this just allows execution again through luna. over the coming days, updates will come. i want this new ui and actual backend to be good.

future update plans:
  • built in account manager and alt generator,
  • ability to select internal or external injection, maybe the ability to inject both and execute via external methods or internal methods? unsure.,
  • finish tabs up and the ui in general for a chat hub, script search, settings.
 

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updated to the latest version
 

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  • worked on some fixs.,
  • added tabs saving/renaming/adding,
how tabs work. on a selected tab, right click and itll bring up options. click the + and itll bring up new tab sh
 

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updated for latest ver.

added hookfunction
added getrawmetatable (working on this one, as it isnt 100% done rn, as for example games mt is not at a global scope, so hookmetamethod is fucky rn)
added setreadonly
 

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fixed hookfunction, and hookmetamethod.

added homepage injection fixs.

general code redoes.
 

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Fixs:
  • checkcaller returning false in a task.defer/task.start/coroutine.wrap env,
  • HttpGet being unavailable/in general my hook being unhooked within LUAU VM running functions,
  • quick fix to setthreadidentity not workin
Added:
  • isnetworkowner

test("getnamecallmethod", {}, function()
local method
local ref
ref = hookmetamethod(game, "__namecall", function(...)
if not method then
method = getnamecallmethod()
end
return ref(...)
end)
game:GetService("Lighting")
assert(method == "GetService", "Did not get the correct method (GetService)")
end)


this is failing on unc but i can assure u getnamecallmethod does work 💔
 

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Sorry for the delay - v1.5.2

Added a new method to auto update some more sensitive offsets luna uses to achieve methods.
reworked memory scanner to hopefully improve speed

Thats all for now.
 

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v1.5.3 (pre-release)
  • Reworked the init somewhat and updated the env proxy to add more protections to env breaks, this build though isnt complete and i will be releasing a env proxy tomorrow afternoon that is properly secure.,
  • working on a complete rewrite of the init itself at the moment, the goal is for security and in general making use of new methods ive found to achieve more unc externals previously couldnt acheive.,
  • Added some backend changes aswell so some for loops have a set timeout time instead of looping forever in instances of execution errors.,

  • Patched some luau lib related client detections, luna no longer gets client modification bans (ive been using a alt for 3 days to test),
  • ReadProcessMemory/WriteProcessMemory experimental method that takes advantage of syscall stubs, in heinsight this doesnt do much, but it is a method that prevents roblox from detecting rpm/wpm. (dont quote me on that),
Whats coming in the next 2-3 updates?
  • working settings,
  • instance selection,
  • ability to minimize the Scripts tab in the editor section so you have more room!,
  • new init script,
  • functional script hub,
  • better security,
  • Changelogs menu functional,
  • hoping to make a bootstrapper thats built into the luna.exe itself so it can automatically update to new builds.,
all for free. also, due to this place being age restricted. the plans to make a new server... i will do this before i begin reaching out to youtubers to showcase the new build of luna so the community actually has a verified place to go to. ty all for being here!
 

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v1.5.3b1
  • Updated to fix getrawmetatable,
  • Fixed a backend code bug that didnt cache some offsets properly, this resulted in unintended behaviour and improper offsets being grabbed.,
  • added a minimize button to lunas Menu ui!,
Removed:
  • Admin perms to run the application, as ive removed a part of the code that required this.,
This is still a wip build as i am working on the actual finished product!
 

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v1.5.3b2
  • Fixed getcustomasset,
  • Script Hub added.
 

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updated for latest build.

im still working on the new init.

added some debugging messages ig?

really not alot this time, works got me tired. but i have this weekend off so i plan to push a few more functions, work on bugs related to getgc (not luau based), work on the new init script and making bridge communication faster, implementing UI settings, themes, etcetc. ALOT TO DO.

i thank you all for waiting.. ( i was tired from work .. needed to take a bit to relax, sorry for the delayed update )
 

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@Updates

Sorry for the delay, i decided to fix some issues before pushing.

fixed autoexec, queue on teleport not working
reworked backend related functions that used alot of CPU usage, performance has been improved and time to complete these operations have been given a 8x speed boost. ( primarily the sig scanner for internal roblox modules )
updated offsets for latest version, and patched a new "dtc" for handles made to roblox ( caused a crash, simple fix is to just not use PROCESS_ALL_ACCESS flags on OpenProcess )

anyway.. erm. yeah, hf?

reminder to use homepage injection, but the module i use for it is currently buggy, its a hit or miss rn, i will find a new module tomorrow as i have to sleep soon. but my next priority is fixing homepage injection and making it reliable
 

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Added:
Fixes to filesystem errors (my bad),
Version checker to see if youre on the correct channel for roblox. a popup will alert you if so, along with a download link to fishstrap.,
Smaller improvements to backend related stuff, nothing major.
 

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Fixes:
  • Homepage injection
  • Ingame injection not also injecting for homepage
  • UI has been changed up slightly!
 

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Windows Added:
  • Fixs to execution errors to a large degree.
  • Pattern scan improvements

Windows Changes/Adds:
  • changes to the roblox process monitoring and caching. (should be more stable i hope..)
  • changed some backend code to begin a baseplate for code rehauls to improve stability. (wip and wont be really touched upon for a little)
  • changed the initialization of multiple on-start concurrent functions, so luna feels a little faster to launch.
No ping for this version as its very minimal when it comes to changes, i also plan to make injection more stable tomorrow after work. at the very least make the homepage injection better.
 

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:Luna:
v1.5.2b3

Windows​

Changes:
  • Init script changes for stability and performance enhancements
  • Changes to execution, it now relys solely on the websocket connection instead of using a resource heavy while true loop.
  • No longer using CoreScript modules for execution, no more crashes and other issues should arrise (along with a less chance of errors during execution).
  • Fixed some bugs in my wrapper causing some scripts to not work properly
 

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Windows Changelog [v1.5.2b4]
  • Fixed versions mismatch misfiring due to a empty version string.
  • Fixed injection for some users, along with execution not working.
Made with love by http2.
 
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