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Grim Velocity:
Code:
class GrimVelocity : VelocityMode("Grim") {
var cancelPacket = 6
var resetPersec = 8
var grimTCancel = 0
var updates = 0
override fun onEnable() {
grimTCancel = 0
}
override fun onPacket(event: PacketEvent) {
val packet = event.packet
if (packet is S12PacketEntityVelocity && packet.entityID == mc.thePlayer.entityId) {
event.cancelEvent()
grimTCancel = cancelPacket
}
if (packet is S32PacketConfirmTransaction && grimTCancel > 0) {
event.cancelEvent()
grimTCancel--
}
}
override fun onUpdate(event: UpdateEvent) {
updates++
if (resetPersec > 0) {
if (updates >= 0 || updates >= resetPersec) {
updates = 0
if (grimTCancel > 0){
grimTCancel--
}
}
}
}
}