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A pretty cool theme, invented by chance, it works on rillyworld, as well as on storm and other servers, because how it works is that a person just goes to target. The very essence is that you go somewhere and turn on this shit . He will run after the enemy . You can use it for duels with auto heat or add any addons.
A pretty cool theme, invented by chance, it works on rillyworld, as well as on storm and other servers, because how it works is that a person just goes to target. The very essence is that you go somewhere and turn on this shit . He will run after the enemy . You can use it for duels with auto heat or add any addons.
Java:
EntityPlayer target2 = mc.world.playerEntities.stream().filter(entityPlayer -> entityPlayer != mc.player).min(Comparator.comparing(entityPlayer ->
entityPlayer.getDistanceToEntity(mc.player))).filter(entityPlayer -> entityPlayer.getDistanceToEntity(mc.player) <= range - 1f).orElse(null);
if (target2 != null) {
return;
}
EntityPlayer target = mc.world.playerEntities.stream().filter(entityPlayer -> entityPlayer != mc.player).min(Comparator.comparing(entityPlayer ->
entityPlayer.getDistanceToEntity(mc.player))).filter(entityPlayer -> entityPlayer.getDistanceToEntity(mc.player) <= range + 14).orElse(null);
//(не забудьте про public static EntityPlayer target; , public static EntityPlayer target4;)
if (target != null) {
if (mode.equalsIgnoreCase("Attack+")) {
float[] matrix = KillauraHelper.matrix(target);
if (mc.player.ticksExisted % 1 == 0) {
mc.player.rotationYaw = matrix[0];
mc.player.rotationPitch = matrix[1];
mc.player.setSprinting(true);
mc.gameSettings.keyBindForward.setPressed(true);
}
}
}
In the minecraft community, I have not seen this yet, it is also possible to salt the topic so that he would run away from the enemy and not attack.
You can add addons . Example (teleport to the player)
Java:
EntityPlayer target4 = mc.world.playerEntities.stream().filter(entityPlayer -> entityPlayer != mc.player).min(Comparator.comparing(entityPlayer ->
entityPlayer.getDistanceToEntity(mc.player))).filter(entityPlayer -> entityPlayer.getDistanceToEntity(mc.player) >= range + 12).orElse(null);
if (target4 != null) {
double x,y,z;
y = target4.chasingPosY;
z = target4.chasingPosZ;
x = target4.chasingPosX;
if (timerHelper.hasReached(500)) {
if (mode2.equalsIgnoreCase("GroundTP")) {
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX, mc.player.posY - 0.1f, mc.player.posZ, true));
mc.player.connection.sendPacket(new CPacketPlayer.Position(x, y, z, false));
mc.player.connection.sendPacket(new CPacketPlayer.Position(x + 1f, y + 1f, z - 1f, true));
} else if (mode2.equalsIgnoreCase("DefaultTP")) {
mc.player.setPosition(x, y, z);
}
}
}