- Status
- Offline
- Joined
- Mar 3, 2026
- Messages
- 170
- Reaction score
- 7
Anyone looking for a clean base to start their GTA V DMA project?
Found this dump recently and it looks like a solid starting point for anyone moving into DMA development. It is a straightforward implementation, no fluff, just the core memory functions you need to get things moving. It uses standard LeechCore/VMM hooks, so if you have your card and firmware set up, it is pretty much plug-and-play.
Core Features:
Technical Notes:
As of now, BattlEye is not flagging memory writes for this specific implementation, so it is holding up well. Keep in mind this is designed for a dual-PC setup—you absolutely need a DMA card and a secondary machine for the radar/host side. Make sure your environment includes leechcore.dll, vmm.dll, and FTD3XX.dll in the execution directory, or it is going to crash on launch.
Source/Download:
Has anyone poked around the Weapon Inspector offsets in this build yet? I am curious if anyone has successfully mapped the weapon attachment states or if we are still limited to just the base stats. Drop your findings or any optimizations below if you have cleaned up the memory read loops.
Found this dump recently and it looks like a solid starting point for anyone moving into DMA development. It is a straightforward implementation, no fluff, just the core memory functions you need to get things moving. It uses standard LeechCore/VMM hooks, so if you have your card and firmware set up, it is pretty much plug-and-play.
Core Features:
- Player/Vehicle Control: God Mode and Health Refresh.
- Weapon Mods: Infinite Ammo, No Reload, and a decent Weapon Editor to tweak damage, recoil, and penetration values.
- Navigation: Teleport menu with waypoint, manual coordinate, and custom location support (edit your Locations.h).
Technical Notes:
As of now, BattlEye is not flagging memory writes for this specific implementation, so it is holding up well. Keep in mind this is designed for a dual-PC setup—you absolutely need a DMA card and a secondary machine for the radar/host side. Make sure your environment includes leechcore.dll, vmm.dll, and FTD3XX.dll in the execution directory, or it is going to crash on launch.
Code:
1. Clone the source.
2. Ensure you have the required DMA libraries linked.
3. Compile in x64 Release mode.
4. Run as admin on your radar PC.
Source/Download:
You cant view this link please login.
You cant view this link please login.
Has anyone poked around the Weapon Inspector offsets in this build yet? I am curious if anyone has successfully mapped the weapon attachment states or if we are still limited to just the base stats. Drop your findings or any optimizations below if you have cleaned up the memory read loops.