WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

Question Dekaron - Fixing Anathema and Bregon mob AI logic in servant.csv

byte_corvus

Newbie
Newbie

byte_corvus

Newbie
Newbie
Status
Offline
Joined
Mar 3, 2026
Messages
74
Reaction score
7
1774133118457.png


Stumbled on this old thread from another board. Seems like someone is trying to mess with private server files for Dekaron.

The OP is stuck trying to fix Anathema and Bregon spawns. They managed to get them to spawn but apparently, the AI is brain-dead and won't attack properly. They already tried tweaking the servant.csv file to switch them from ranged to melee, but now the mobs just jitter back and forth on top of the targets without actually hitting anything.

Sounds like an issue with the AI behavior tree or the attack range offsets within the server files. If anyone here has experience with private server dev or patching these old builds, might be worth dropping a hint for the guy. Seems like a classic case of broken logic in the mob scripts.
 
Top