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- Mar 3, 2026
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Guys, I have been messing around with the Cheat Engine table for The Break lately.
I put this together while trying to get a better handle on memory scanning and structure pointers in the game. It is definitely a work in progress, but I have managed to map out some basic offsets.
Current feature set:
Technical Note:
The current build is v0.8. I hit a few snags with the initial memory hooking which is why the newer version is taking a second to verify. If you are just testing the logic, I have left the stable older versions available below.
Status: Currently refactoring the address pointers for v0.8. The game updates are shifting the memory map quite a bit, so I am rewriting the AOB scans to be more resilient to patches.
Has anyone else here looked into the vehicle entity structure? I am having some trouble keeping the pointer persistent after a map change. If anyone has a cleaner way to hook the shop refresh function, drop your findings below. Always curious to see how you guys are handling your own local dumps.
I put this together while trying to get a better handle on memory scanning and structure pointers in the game. It is definitely a work in progress, but I have managed to map out some basic offsets.
Current feature set:
- Currency Injection: Edit money to any value, including infinite caps.
- Shoplifting: Refresh board items and free acquisition.
- Vehicle Shoplifting: Added support for grabbing cars directly.
- Save Management: Reset save data without clearing your bankroll.
Technical Note:
The current build is v0.8. I hit a few snags with the initial memory hooking which is why the newer version is taking a second to verify. If you are just testing the logic, I have left the stable older versions available below.
Status: Currently refactoring the address pointers for v0.8. The game updates are shifting the memory map quite a bit, so I am rewriting the AOB scans to be more resilient to patches.
Has anyone else here looked into the vehicle entity structure? I am having some trouble keeping the pointer persistent after a map change. If anyone has a cleaner way to hook the shop refresh function, drop your findings below. Always curious to see how you guys are handling your own local dumps.