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Hello everyone!
Bullet tracer for onetap crack
I have not seen a lot of bullet tracers in the net. So im sharing with you.
Looks nice and simple
Instruction:
1. Download the archive
2. Extract it
3. Move to the scripts folder
4. Success!
Bullet tracer for onetap crack
I have not seen a lot of bullet tracers in the net. So im sharing with you.
Looks nice and simple
You cant view this link please login.
You cant view this link please login.
Instruction:
1. Download the archive
2. Extract it
3. Move to the scripts folder
4. Success!
JavaScript:
var screen_size = Global.GetScreenSize();
var jsLoaded = false;
var rageTarget=0;
function duplicate(theObject) {
return JSON.parse(JSON.stringify(theObject));
}
function initializeMenuItems() {
UI.AddCheckbox("Show Bullet Tracer");
UI.AddSliderInt("Bullet Tracer Thickness", 2, 10);
UI.AddColorPicker("Bullet Tracer Color");
jsLoaded=true;
}
//Remade by Mixologist#6105
function setValue(key, value) {
UI.SetValue("Misc", "JAVASCRIPT", "Script items", key, value);
}
function getColor(key) {
return UI.GetColor("Misc", "JAVASCRIPT", "Script items", key);
}
initializeMenuItems();
var logging = false;
var frameCount = 0;
var frameLimit = 60;
function onCreateMove() {
if(!jsLoaded)return;
}
function onDraw() {
if (getFrameCount() >= frameLimit) {
resetFrameCount();
}
UIUpdate();
nextFrame();
}
function onUnload() {
jsLoaded = false;
}
function nextFrame() {
frameCount++;
}
function resetFrameCount() {
frameCount = 0;
}
function getFrameCount() {
return frameCount;
}
function getRandomInteger(min, max) {
return min + Math.ceil(Math.random() * (max - min));
}
Cheat.RegisterCallback("CreateMove", "onCreateMove");
Cheat.RegisterCallback("Draw", "onDraw");
Cheat.RegisterCallback("Unload", "onUnload");
var bullets = [];
function UIUpdate() {
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items","Show Bullet Tracer")) drawBulletTracer();
}
function UI_onBulletImpact() {
if (!UI.GetValue("Misc", "JAVASCRIPT", "Script items","Show Bullet Tracer")) return;
player = Entity.GetEntityFromUserID(Event.GetInt("userid"));
if (Entity.GetLocalPlayer() !== player) return;
if (bullets.length > 20) bullets = [];
eyePos = Entity.GetEyePosition(Entity.GetLocalPlayer());
vector = [Event.GetFloat("x") - eyePos[0], Event.GetFloat("y") - eyePos[1], Event.GetFloat("z") - eyePos[2]];
eyePos[0] += vector[0] * 0.01;
eyePos[1] += vector[1] * 0.01;
eyePos[2] += vector[2] * 0.01;
bullets.push({
"impact": [Event.GetFloat("x"), Event.GetFloat("y"), Event.GetFloat("z")],
"origin": eyePos,
"time": Globals.Curtime()
});
}
function drawBulletTracer() {
if (bullets.length < 1) return;
for (i = 0; i < bullets.length; i++) {
if (bullets[i] != undefined) {
if (bullets[i]["time"] + 2 < Globals.Curtime()) {
delete bullets[i];
} else {
impact = Render.WorldToScreen(bullets[i]["impact"]);
origin = Render.WorldToScreen(bullets[i]["origin"]);
if (origin != undefined && impact != undefined) {
if (origin[2] == 0 && !UI.IsHotkeyActive("Visual", "WORLD", "View", "Thirdperson")) {
vector = [bullets[i]["impact"][0] - bullets[i]["origin"][0], bullets[i]["impact"][1] - bullets[i]["origin"][1], bullets[i]["impact"][2] - bullets[i]["origin"][2]];
newOrigin = duplicate(bullets[i]["origin"]);
length = getDistance(bullets[i]["impact"], newOrigin) - getDistance(bullets[i]["impact"], Entity.GetEyePosition(Entity.GetLocalPlayer()));
newOrigin[0] += vector[0] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
newOrigin[1] += vector[1] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
newOrigin[2] += vector[2] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
origin = Render.WorldToScreen(newOrigin);
}
if (impact[2] != 0 && origin[1] < screen_size[1] && origin[0] < screen_size[0] && origin[0] > 0) {
Render.Line(impact[0], impact[1], origin[0], origin[1], getColor("Bullet Tracer Color"));
step = Math.floor(getColor("Bullet Tracer Color")[3] / UI.GetValue("Misc", "JAVASCRIPT", "Script items","Bullet Tracer Thickness"));
for (x = 1; x < UI.GetValue("Misc", "JAVASCRIPT", "Script items","Bullet Tracer Thickness"); x++) {
Render.Line(impact[0] + (x - 1), impact[1], origin[0] + x, origin[1], [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
Render.Line(impact[0], impact[1] + (x - 1), origin[0], origin[1] + x, [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
Render.Line(impact[0] - (x - 1), impact[1], origin[0] - x, origin[1], [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
Render.Line(impact[0], impact[1] - (x - 1), origin[0], origin[1] - x, [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
}
}
}
}
}
}
}
function getDistance(A, B) {
return Math.sqrt(Math.pow(A[0] - B[0], 2) + Math.pow(A[1] - B[1], 2) + Math.pow(A[2] - B[2], 2));
}
Cheat.RegisterCallback('bullet_impact', 'UI_onBulletImpact');