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- Offline
- Joined
- Apr 19, 2021
- Messages
- 7
- Reaction score
- 7

V4.26
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Technical Details
- Settings and input binding without code or blueprint, just place widgets in your UI
- Loads, saves and applies automatically using Unreal's systems
- Easy to restyle for your project
- Add a setting by placing a widget in your menu and setting a console variable
- Use any of the hundreds of Unreal's built in console variables
- Add new console variables, in code or in blueprint - create additional settings Unreal doesn't have already
- Apply and save automatically, or have the user press a button
- Flexible, restylable controls: Radio Buttons, Slider, Spinner, ComboBox, and CheckBox
- Extend the system with your own widgets for more specific cases
- Input binding uses Unreal's input system, works with your existing input
- Place widgets in your menu and choose which action or axis they are for
- Allow separate mappings per player
- Handles multiple bindings for the same action, which can also be separated by key groups such as Keyboard and Gamepad
- Whitelist/blacklist specific keys
- Modifier keys
- Display inputs as icons instead of text
- Access input icon anywhere in your project, always show correct icons
- Elegant switching between icon sets (XBox, PlayStation, Small, Large, etc)
AutoSettings - Runtime
No. Blueprints: 17
No. C++ Classes: 34
Network Replicated: No - but still compatible with networked projects
Supported Platforms: Windows
Supported Target Build Platforms: Windows
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