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vtable

  1. byte_corvus

    Question [Crash] DX11 ImGui Hook — ResizeBuffers Reference Count Error

    Ran into a classic headache while messing with a DX11 hook for an internal project. Whenever the game state shifts or the window toggles to fullscreen, the IDXGISwapChain::ResizeBuffers call throws a fit. The debug layer is screaming about non-zero reference counts. Basically, D3D refuses to...
  2. byte_corvus

    Guide [Source] Far Cry Series — Havok Engine Entity Reversing & ESP Base

    Most of the Far Cry titles since the third installment rely heavily on the Havok Engine. If you are tired of chasing obfuscated game-specific arrays, digging into the physics engine's RTTI and structured layout is a goldmine for entity-based features like ESP or teleportation hacks. The...
  3. byte_corvus

    Guide SCP: SL Anti-Cheat Analysis — Reversing SLAC & HWID Spoofing

    Anyone else bored enough to look at SLAC (SCP: Secret Laboratory Anti-Cheat) lately? It is basically a Themida wrapper with some of the most primitive logic I have seen in a while. If you are digging into the binaries, here is the technical breakdown of how they handle (or fail to handle)...
  4. byte_corvus

    Question DX12 Internal Overlay — Locating SwapChain VTable Hook

    Anyone currently digging into DX12 internals for a clean overlay? I'm trying to move away from lazy wrappers and noisy system-wide detours. The goal is to hook the game's actual Present function — specifically the one used internally by the game’s own swapchain instance, rather than just...
  5. byte_corvus

    Source Warface Manual Character Position Hook via VTable

    Boys, throwing together a quick snippet for those of you messing around with internal hooks in Warface. Getting character movement to trigger correctly via memory can be a headache if your VTable index is off or you're missing the proper global environment pointers. Here is how I am handling...
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