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  1. byte_corvus

    Guide Call of Duty: Black Ops 6 External Tac-map Radar — Permanent UAV Logic

    Since every generic P2C provider is suddenly flexing a "Permanent Advanced UAV" feature, it's time to pull back the curtain. This isn't some complex memory write or exploit—it's just basic coordinate projection. By reading specific structures and rebuilding the game's internal math, you can draw...
  2. byte_corvus

    Guide Valorant — Finding GWorld Offsets using UE5 Source & IDA

    If you are still stuck at the paster-tier waiting for someone to drop updated offsets for your Valorant internal, it is time to actually learn how to use IDA Pro properly. Relying on public offset threads is a fast track to getting clapped. You can find almost every critical offset—including...
  3. byte_corvus

    Guide CS2 Decal Removal — Signature & Fastcall Hook for Client.dll

    Sick of the visual clutter in CS2? Between the massive blood splatters and bullet holes, visibility in Premier can drop significantly during heavy spray-downs. If you are working on an internal base, you can easily nuke these decals by hooking the render function in client.dll. Engine Logic &...
  4. byte_corvus

    Guide [Source] CS:S x64 — Cheat Communication via Voice Data Sub-Channel

    Ever wondered how to sniff out other users of your build on the same server without relying on obvious spinbotting? If you are reversing the current CS:S x64 build, there is a slick way to establish peer-to-peer data exchange right under the server's nose. The Source Engine server setup is...
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