setupbones

  1. Source The be all, end all of setupbones fixes

    void C_BasePlayer::SetupBonesFix() { static auto r_jiggle_bones = g_CVar->FindVar("r_jiggle_bones"); auto animstate = GetPlayerAnimState(); //fixvelocity animstate->m_vVelocityX = 0.f; animstate->m_vVelocityY = 0.f; animstate->speed_2d = 0.001f; // 0.0 will break more than fix so...
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