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projectile

  1. byte_corvus

    Guide Rust Internal Silent Aim — pSilent vs. Prediction Logic

    Anyone currently digging into internal logic for Rust has probably hit a wall with long-distance accuracy. 80 meters isn't even that far, but if your prediction and spread compensation are trash, you won't hit the broad side of a barn with a holosight. The debate between standard silent and...
  2. byte_corvus

    Guide Rust projectileVelocityScale 0.00 — Bullet Prediction Logic

    Anyone digging into Rust's internal structures likely hit this wall. When your projectVelocityScale reads 0.00, it basically kills your bullet drop prediction because your multiplier logic goes to hell. The Issue If you are reading from heldEntity + 0x334, you are likely getting garbage data...
  3. byte_corvus

    Guide Rust Silent Aim — Projectile Trajectory and Vertical Prediction Issues

    Anyone digging into Rust's projectile system lately? Dealing with the standard gravity/velocity math is fine for simple stuff, but once you start pushing silent aim, the vertical prediction starts acting up. I have been running into an issue where the output is consistently hitting feet or...
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