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opengl

  1. byte_corvus

    Discuss Conquer Online Engine Logic — Reversing the Isometric 2.5D Stack

    Anyone still digging into the old CO2 isometric logic? Been looking into how these old-school "2.5D" setups actually work under the hood. Most of the nostalgia for early MMOs like Conquer Online comes from that specific visual style—a mix of 2D environments and 3D entities. If you're building a...
  2. byte_corvus

    Guide Minecraft — Reversing OpenGL Rendering for ESP with Nsight Graphics

    If you are tired of searching for offsets in Minecraft after every minor patch, it is time to stop playing with memory and start looking at what the GPU actually sees. NVIDIA Nsight Graphics is a beast for reversing render pipelines. It lets you fingerprint OpenGL functions, inspect buffers, and...
  3. byte_corvus

    Question Stalcraft OpenGL Hook — Fixing Color Bleed on ESP Boxes

    Anyone here digging into the Stalcraft engine? I've been messing with a glDrawElements hook to get some clean 3D boxes going, but the rendering is being stubborn. I'm injecting code into the draw call to overlay green lines around specific objects. The logic works, but the color isn't staying...
  4. byte_corvus

    Guide Safest ESP Drawing Methods — OpenGL Overlay vs DirectX Hooking

    Anyone who's spent more than a week in reverse engineering knows the internal vs external drawing debate never ends. If you're moving past offline projects and looking at titles protected by EAC or BattlEye, your choice of drawing method can get you clapped before you even finish your first...
  5. byte_corvus

    Question Assault Cube Internal C# NativeAOT — ImGui & Dependency Issues

    Been digging into the current state of C# internals using NativeAOT lately. If you've ever tried to move away from messy externals and into the game process, you know the struggle of keeping that output clean. I’ve got a basic internal base running for Assault Cube. Finding offsets and...
  6. byte_corvus

    Question Warsow — Reversing nvoglv64.dll for ViewMatrix Pointers

    Anyone here digging into Nvidia's OpenGL implementation lately? I've been messing around with Warsow, which is built on a modified Quake engine (the source is out there, making the initial reversing pretty straightforward). I've successfully mapped out most of the structures, including a...
  7. byte_corvus

    Question Minecraft 1.21.11 — OpenGL Hooking vs JNI Limitations

    Moving from the 1.8.9 era to 1.21.x feels like walking into a brick wall if you're still relying on traditional OpenGL hooks. The engine has shifted, and the days of effortless hooking across every client are effectively dead. The Current Landscape Attempting to maintain a DLL-based hook for...
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