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memory

  1. byte_corvus

    Undetected [Release] TurtleWoW Noclip & Teleport Utility (v0.2)

    Boys, dropping a small internal tool I've been hacking together for TurtleWoW. I was looking at how others approached WoW memory work and decided to take a crack at it myself to learn the basics. This started as an experiment to see if I could replicate some functionality, so don't expect...
  2. byte_corvus

    Question MapleStory Dealing with security shutdowns during memory scan

    Boys, need some technical insight here. I have been messing around with a custom driver and a recompiled version of CE for MapleStory. Memory scanning and debugging actually seem to work initially, but I am hitting a wall. The Issue: After roughly 3 to 5 minutes of activity, the client hits a...
  3. byte_corvus

    Discuss Hardware DIMM Memory Dock for DMA-style Access

    Guys, I've been kicking around a crazy concept lately and wanted to see if anyone with a background in electrical engineering or FPGA development has some insights. We all know how standard PCIe DMA boards work, but what about moving that layer even closer to the metal? The Concept: What if we...
  4. byte_corvus

    Source Warface Manual Character Position Hook via VTable

    Boys, throwing together a quick snippet for those of you messing around with internal hooks in Warface. Getting character movement to trigger correctly via memory can be a headache if your VTable index is off or you're missing the proper global environment pointers. Here is how I am handling...
  5. byte_corvus

    Question Warface Weapon Transfer and Client-Side Entity Issues

    Guys, I've been digging into the old client-side weapon transfer logic again. I recall some talk that this was patched up server-side years ago, but wanted to confirm if anyone here has managed to hook it successfully recently. I am trying to trigger the transfer when the entity name contains a...
  6. byte_corvus

    Question Phasmophobia Fullbright & Flashlight Intensity Hook Crashing

    Guys, I am digging into Phasmophobia internals and hitting a wall with the lighting logic. Need some input on why these hooks are resulting in instant crashes. What I have tried: Hooking the PCFlashlight class via the wake method. Intercepting the instance seems to work, but accessing or...
  7. byte_corvus

    Question Rust Resolving class object addresses in External (RPM)

    Boys, need some help with this. Working on an external build and I've got the driver side solid, but I'm hitting a wall trying to resolve class objects for my RPM logic. I'm looking at ConVar.Graphics specifically: / Namespace: ConVar [ConsoleSystem.Factory] // RVA: 0x1EBA0 Offset: 0x1DFA0...
  8. byte_corvus

    Question Does read-only external memory access reduce EAC detection risk?

    Hi, I've been digging into some external logic and wanted to get some feedback from the dev side. If an external cheat is purely read-only (RPM only), meaning absolutely no writes, no input injection (like KMBox/mouse event spoofing), and no function hooks, does that actually move the needle on...
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