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hw.dll

  1. byte_corvus

    Guide CS 1.6 — GoldSource Simulation Fix for Speedhacks

    Tired of seeing the scene stagnate with the same old movement logic. If you're working on rage features for GoldSource, you've likely run into the simulation issues when pushing the engine limits. I'm dropping some logic I've been sitting on that addresses how the client handles ignored...
  2. byte_corvus

    Guide CS 1.6 — Reversing hw.dll for Entity List and Player Data

    Still digging into GoldSrc? Finding the entity list in Counter-Strike 1.6 isn't exactly rocket science, but if you are tired of searching or just spinning up a new internal base, here is the direct path through hw.dll. Locating the Entry Point Throw hw.dll into IDA Pro. The most reliable way to...
  3. byte_corvus

    Question CS 1.6 Steam Build 10210 — Reversing Client & Engine Offsets

    Anyone else slamming their head against the wall with the latest GoldSrc update? Re-reversing the Steam build is a massive chore when the old-school offsets decide to kick the bucket. I'm currently trying to port a project using the Valve SDK base, but the typical pointers for cldll_func_t and...
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