hud

  1. DREDD

    CS:GO — Hud update alternative

    If you want to avoid using signatures, then you should bool __fastcall hkGetBool_cl_hud_bomb_under_radar(PVOID pConVar, PVOID edx) { ULONG HUDWeaponInterface = 0; __asm mov HUDWeaponInterface, EBX; stack* pEBP; __asm mov pEBP, ebp; typedef int(__thiscall...
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