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  1. byte_corvus

    Guide [Source] C# Discord Overlay Hijack — SkiaSharp Rendering Base

    Looking for a stealthy way to render external visuals? Hijacking the Discord overlay is a veteran tactic. It allows you to draw your ESP and menus on a legitimately injected surface that is already part of the game's swapchain, making your overlay significantly harder to detect than a standard...
  2. byte_corvus

    Guide Minecraft — Reversing OpenGL Rendering for ESP with Nsight Graphics

    If you are tired of searching for offsets in Minecraft after every minor patch, it is time to stop playing with memory and start looking at what the GPU actually sees. NVIDIA Nsight Graphics is a beast for reversing render pipelines. It lets you fingerprint OpenGL functions, inspect buffers, and...
  3. byte_corvus

    Question DXGI Desktop Duplication — Capturing Empty Black/Transparent Frames

    Digging into the DXGI API for a screen capture module and I've hit a wall that's likely familiar to anyone messing with the Desktop Duplication API. I'm trying to pull frames for an external project, and while the code executes without a single HRESULT error, the actual output is a void. The...
  4. byte_corvus

    Question CS2 C# ImGui.NET — Menu Visibility Stuck in Top-Left Corner

    Anyone who's messed with C# external bases for CS2 knows the 'invisible box' struggle. You get your ImGui.NET menu up, the features work, but the second you drag it past a tiny square in the top-left, it vanishes. This usually comes down to how ClickableTransparentOverlay or your specific...
  5. byte_corvus

    Guide [Crash] DX12 Hook — Window Resizing and Resolution Change Crashes

    Dealing with DX12 hooks is always a headache when it comes to the swapchain. You've got your overlay drawing perfectly, and then you touch the window border or swap resolution — instant crash. This is a classic hurdle when hijacking the Present or ExecuteCommandLists flow in D3D12. The...
  6. byte_corvus

    Question League of Legends DrawCircle — Finding the WorldToScreen offset

    Has anyone managed to pin down the updated DrawCircle offset or a reliable signature after the latest patch? I have been digging through the dump trying to hook the drawing function for a personal internal project, but the patterns seem to have shifted again. I prefer to do this cleanly...
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