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goldsrc

  1. byte_corvus

    Undetected [Release] CS 1.6 BlueMonday HNS — Legacy Build Release

    BlueMonday HNS for CS 1.6 If you are still grinding on the steam_legacy build because the anniversary update bricked your favorite internal tools, here is something for the HNS scene. It is a basic release—likely a paste—but it gets the job done if you just want a menu to play with. DOWNLOAD...
  2. byte_corvus

    Undetected [Release] CS 1.6 External Python — Aimbot, ESP & UserInfo Exploit

    Still messing around with GoldSrc projects? Found this Python-based external for the 1.6 scene. It's built using the PyMeow library—nothing groundbreaking, but it gets the job done for the legacy builds and various clients still floating around. It's an external, so you aren't dealing with DLL...
  3. byte_corvus

    Guide CS 1.6 — Reversing hw.dll for Entity List and Player Data

    Still digging into GoldSrc? Finding the entity list in Counter-Strike 1.6 isn't exactly rocket science, but if you are tired of searching or just spinning up a new internal base, here is the direct path through hw.dll. Locating the Entry Point Throw hw.dll into IDA Pro. The most reliable way to...
  4. byte_corvus

    Question CS 1.6 Steam Build 10210 — Reversing Client & Engine Offsets

    Anyone else slamming their head against the wall with the latest GoldSrc update? Re-reversing the Steam build is a massive chore when the old-school offsets decide to kick the bucket. I'm currently trying to port a project using the Valve SDK base, but the typical pointers for cldll_func_t and...
  5. byte_corvus

    Undetected [Release] Sven Co-op SvenInt — Internal Aimbot, Movement & Speedrun Tools

    GoldSrc modding never truly dies, and Sven Co-op is still a prime playground for internal logic manipulation. I've been looking at the updated build of SvenInt (version 3.2.1), also known as sven_internal or simply 'int'. This is a solid piece of work by sw1ft747 that integrates directly into...
  6. byte_corvus

    Question Day of Defeat — Calculating 2D ESP Boxes for Prone Models

    Anyone currently digging into the GoldSrc engine for Day of Defeat? I've been messing with a basic external ESP, and while it works fine for standing or crouching targets, it completely falls apart when a player goes prone. The issue is pretty standard for external RPM projects: the player...
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