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gameassembly

  1. byte_corvus

    Guide [Source] MemWar — Windows Memory Hacking Library in Rust

    Tired of the usual C++ boilerplate for every memory project? Rust is moving into the scene fast, and it's not just for safe web apps anymore. MemWar is a specialized library designed specifically for memory-related tasks on Windows, making it a solid foundation for anyone building external...
  2. byte_corvus

    Question Unity — Finding Stable Offsets for C# Managed Types

    Digging into Unity applications always brings up the same headache: dealing with the managed heap. If you are coming from a pure C++ background, the way .NET handles objects can feel like a maze of dynamic allocations that break the moment you restart the process. The Problem Getting a pointer...
  3. byte_corvus

    Question [Discussion] Rust — EAC Integrity Checks on GameAssembly.dll .text Section

    Anyone currently digging into Rust's IL2CPP assembly? I've been spending some time reversing GameAssembly.dll, specifically looking at how weapon fire and aimcone logic is handled. The goal is to find clean endpoints for external patching to kill the cone, but the big question is always the EAC...
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