fix

  1. Question weave v2 error please help

    im getting this error idk why even the 'ft2build.h' is there Cannot open include file: 'ft2build.h': No such file or directory
  2. Interium fixed (2019)

    :oops: :oops: :oops: super interium fix it's old interium from 2019, when it been a free *original thread*
  3. Can someone Fix This lua ?

    client.set_event_callback("on_enemy_kill", function() surface.play_sound("path + filename") --e.g surface.play_sound("C:\žolo2.mp3") end)
  4. fatality fix 2020

    fatality crack fixed - https://anonfile.com/36NdRbt4o7/fatality.win_dll vt - https://www.virustotal.com/gui/file/215931f9665cc1e3d195579c26269fd91075a81937e539e95aeb3a36d401ba8d/detection ss -
  5. Guncom

    Question Mindmg xy0

    How to fix mindmg in xy0 cuz AWP shoot on 20-30 dmg with hitchance - 80 mindmg - 90
  6. xMadMax

    Malware #Archive

    Working 27.12.2019 credits to xxximirus (for the fix) Fix possible Crashes/Bugs : Enable Multi-core processing/Multicore rendering If still crashing or ESP is not working try this : To specify the startup parameters -disable_d3d9ex Staff: Malware
  7. xKHD

    [FIX] Autoscope for OT v2 crack + cfg

    Since many of u don't know how to fix this I'll tell you! U need to turn off autoscope for all your preset weapons, the only autoscope that should be on is your "default" one. I would appriciate a like and lemme know if u have any questions! :cool: For those who doesn't understand, can just use...
  8. veru_cmd0

    can someone fix ziphook.us

    can someone fix ziphook.us for updated csgo? plssssssss if u have fix, put it in this thread <3
  9. DREDD

    Fast Bombplant

    This function will help you set the bomb much faster. Without this fix, in order to planting a bomb, it was necessary to run through a significant part of the site, but now this will not happen. Before After void FixedBombPlant(CUserCmd* cmd){ if (!(cmd->buttons & IN_USE) &&...
  10. DREDD

    Fixing Box ESP — Fortnite

    drawOutlinedRect(entity.x - width + 1, top.y + 1, entity.x + width - 1, entity.y - 1); drawOutlinedRect(entity.x - width - 1, top.y - 1, entity.x + width + 1, entity.y + 1); drawFilledRect(entity.x - width, top.y, entity.x + width, entity.y);
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