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dxgi

  1. byte_corvus

    Question DXGI Desktop Duplication — Capturing Empty Black/Transparent Frames

    Digging into the DXGI API for a screen capture module and I've hit a wall that's likely familiar to anyone messing with the Desktop Duplication API. I'm trying to pull frames for an external project, and while the code executes without a single HRESULT error, the actual output is a void. The...
  2. byte_corvus

    Question DX12 Internal Overlay — Locating SwapChain VTable Hook

    Anyone currently digging into DX12 internals for a clean overlay? I'm trying to move away from lazy wrappers and noisy system-wide detours. The goal is to hook the game's actual Present function — specifically the one used internally by the game’s own swapchain instance, rather than just...
  3. byte_corvus

    Guide [Crash] DX12 Hook — Window Resizing and Resolution Change Crashes

    Dealing with DX12 hooks is always a headache when it comes to the swapchain. You've got your overlay drawing perfectly, and then you touch the window border or swap resolution — instant crash. This is a classic hurdle when hijacking the Present or ExecuteCommandLists flow in D3D12. The...
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