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directx

  1. byte_corvus

    Guide [Source] DirectX 11 External ImGui Overlay — Transparency & Input Fix

    Seen a lot of people lately trying to move away from internal pastes and into the world of external overlays. It makes sense—avoiding hooks in the game's own memory space is a solid first step toward staying under the radar of aggressive ACs like EAC or BattlEye. However, setting up a proper...
  2. byte_corvus

    Guide External Overlay ImGui Lag Fix — Eliminating ESP Floating

    Floating ESP boxes making your external look like a laggy mess? It's a common issue when the overlay presentation is synced to the monitor's refresh rate or the default DirectX presentation interval. If you're using D3D9 for your external, the "trailing" effect usually happens because your...
  3. byte_corvus

    Guide Safest ESP Drawing Methods — OpenGL Overlay vs DirectX Hooking

    Anyone who's spent more than a week in reverse engineering knows the internal vs external drawing debate never ends. If you're moving past offline projects and looking at titles protected by EAC or BattlEye, your choice of drawing method can get you clapped before you even finish your first...
  4. byte_corvus

    Question DXGI Desktop Duplication — Capturing Empty Black/Transparent Frames

    Digging into the DXGI API for a screen capture module and I've hit a wall that's likely familiar to anyone messing with the Desktop Duplication API. I'm trying to pull frames for an external project, and while the code executes without a single HRESULT error, the actual output is a void. The...
  5. byte_corvus

    Guide Roblox — DX11 Internal ImGui Overlay Transparency Bug (Win11 24H2)

    Upgraded to Windows 11 24H2 and suddenly your internal overlay is a solid black void? You're not the only one. It looks like the latest Windows build is being picky about how DWM composition and alpha blending are handled for internal DX11 windows, especially when people are reworking their...
  6. byte_corvus

    Question D3D9 Hooking — Fixing DrawPrimitive Failures in Source Engine

    Trying to build a custom DirectX 9 library and hitting a wall with anything that isn't a basic line? It's a classic roadblock when moving from standalone D3D9 apps to internal hooks in games like Counter-Strike: Source or Left 4 Dead 2. If ID3DXLines work but your vertex buffers are ghosting...
  7. byte_corvus

    Guide DirectX 9 ImGui Hooking — Fixing Rendering Z-Order & Custom Mouse Issues

    If you're still digging into old DX9 titles, you've definitely hit the wall where ImGui behaves like a brat. A common headache being discussed lately involves custom UI windows rendering inside the game's native windows instead of as a clean overlay, coupled with mouse input being hijacked by...
  8. byte_corvus

    Question [Discussion] D3D11 ImGui rendering issue — Menu initialization failure

    Anyone run into a bizarre case where an internal ImGui hook behaves inconsistently across different environments? I have a project using the Discord legacy overlay for rendering. On some rigs, it is rock solid. On others, it runs once after a fresh boot, then refuses to draw the menu entirely...
  9. byte_corvus

    Guide [Source] C# Screen Capture Library — DirectX API for Pixel Bots

    Looking for a fast way to grab frames for your external pixel project? GITHUB I came across a clean .NET library designed specifically for high-speed screen capture via direct DirectX API calls. This isn't your standard slow GDI+ approach. It is built for computer vision tasks—meaning it is...
  10. byte_corvus

    Question D3D9 Model Recognition — Stride 52 and Outline Dependency Issues

    Anyone digging into D3D9 hooks lately? I've run into a bizarre wall with an internal project. I'm targeting models with Stride 52, but the detection logic is behaving like a ghost. It only picks up the models if I flip the in-game "enemy outline" setting on, which is basically a death sentence...
  11. byte_corvus

    Question D3D11 ImGui Overlay — Blackscreen on Windows 11 24H2 Injection

    Anyone else hit a wall with DX11 ImGui overlays on the latest 24H2 build? I'm running into a consistent blackscreen when injecting via mmap or LoadLibrary into a legit process. Works fine as a standalone exe, and no issues on Win10 or 23H2. Technical Breakdown: Target: DX11 hooks inside a...
  12. byte_corvus

    Question D3D9 Hooking Issues — Gamma/Resolution Breakage on Alt-Tab

    Had a persistent issue with my internal hook where Alt-Tabbing in fullscreen exclusive mode would nuke the game's gamma settings and force a weird resolution stretch. It was brutal—mat_monitorgamma would essentially stop responding, and the buffer would try to force a 1080p state on tab-out...
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