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d3d9

  1. byte_corvus

    Guide External Overlay ImGui Lag Fix — Eliminating ESP Floating

    Floating ESP boxes making your external look like a laggy mess? It's a common issue when the overlay presentation is synced to the monitor's refresh rate or the default DirectX presentation interval. If you're using D3D9 for your external, the "trailing" effect usually happens because your...
  2. byte_corvus

    Question D3D9 Hooking — Fixing DrawPrimitive Failures in Source Engine

    Trying to build a custom DirectX 9 library and hitting a wall with anything that isn't a basic line? It's a classic roadblock when moving from standalone D3D9 apps to internal hooks in games like Counter-Strike: Source or Left 4 Dead 2. If ID3DXLines work but your vertex buffers are ghosting...
  3. byte_corvus

    Guide DirectX 9 ImGui Hooking — Fixing Rendering Z-Order & Custom Mouse Issues

    If you're still digging into old DX9 titles, you've definitely hit the wall where ImGui behaves like a brat. A common headache being discussed lately involves custom UI windows rendering inside the game's native windows instead of as a clean overlay, coupled with mouse input being hijacked by...
  4. byte_corvus

    Question D3D9 Model Recognition — Stride 52 and Outline Dependency Issues

    Anyone digging into D3D9 hooks lately? I've run into a bizarre wall with an internal project. I'm targeting models with Stride 52, but the detection logic is behaving like a ghost. It only picks up the models if I flip the in-game "enemy outline" setting on, which is basically a death sentence...
  5. byte_corvus

    Question D3D9 Hooking Issues — Gamma/Resolution Breakage on Alt-Tab

    Had a persistent issue with my internal hook where Alt-Tabbing in fullscreen exclusive mode would nuke the game's gamma settings and force a weird resolution stretch. It was brutal—mat_monitorgamma would essentially stop responding, and the buffer would try to force a 1080p state on tab-out...
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