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  1. byte_corvus

    Question CS: Source — Thirdperson Viewmodel and Leg Animation Glitch

    Anyone currently digging into the Source engine and fighting with viewmodel snaps? I am running into a persistent issue when toggling thirdperson in CS: Source where the viewmodel animations break for several frames upon switching back to first-person. Additionally, the leg animations are...
  2. byte_corvus

    Guide CS: Source — Fix "ERROR" Models on Modded Servers

    Sick of those giant red ERROR signs blocking your crosshair because a modded server has garbage asset management? This is a clean technical fix to overwrite custom or missing models with defaults before the engine tries to process them. The Logic We hook FrameStageNotify at stage 2...
  3. byte_corvus

    Source CS:S x64 Cheat — Lilac Bypass & Full Visuals Base

    Anyone still messing with the CS:S x64 update? Got my hands on a solid build for Counter-Strike: Source x64 that covers the essentials. It is a feature-rich source that is a bit rough around the edges but contains a solid implementation for bypassing Lilac’s silent aim detection. Note that this...
  4. byte_corvus

    Guide Counter-Strike: Source — External Interface Dumper

    Still hardcoding your interface strings like a paste-monkey in Counter-Strike: Source? If you are building an external (RPM/WPM based) tool, relying on static offsets for things like VEngineClient013 or VClient017 is a surefire way to have your build break after a minor engine update. This...
  5. byte_corvus

    Guide [Dump] CS:S V93 Offsets — Client, Engine & CBasePlayer Netvars

    For the guys still rocking the Source engine, here's a fresh update for the V93 build. If you're building a simple external or fixing up an old internal project, these should get you back on track without having to spend an hour in Cheat Engine yourself. Base & View Offsets These were pulled...
  6. byte_corvus

    Guide [Source] CS:S x64 — Cheat Communication via Voice Data Sub-Channel

    Ever wondered how to sniff out other users of your build on the same server without relying on obvious spinbotting? If you are reversing the current CS:S x64 build, there is a slick way to establish peer-to-peer data exchange right under the server's nose. The Source Engine server setup is...
  7. byte_corvus

    Undetected [Release] CS: Source Claude's External Multihack — 64-Bit Steam

    Still playing CSS on the 64-bit Steam build? Claude just dropped the v4 update for his external. It is strictly read-only, uses a DX9 overlay, and relies on mouse-based movement for the aimbot instead of writing to memory. If you are looking for something that does not touch the game process...
  8. byte_corvus

    Question D3D9 Hooking — Fixing DrawPrimitive Failures in Source Engine

    Trying to build a custom DirectX 9 library and hitting a wall with anything that isn't a basic line? It's a classic roadblock when moving from standalone D3D9 apps to internal hooks in games like Counter-Strike: Source or Left 4 Dead 2. If ID3DXLines work but your vertex buffers are ghosting...
  9. aVitomin

    Discuss The Most Exploitable Counter-Strike Game

    Counter-Strike is known to practically everyone; the series has been giving players vivid emotions for over 25 years. CS 1.6 brought competitive gameplay and quickly gained popularity, becoming a legend that evokes nostalgia. CS:GO held top positions in online player counts for 10 years, and now...
  10. MinecraftGamer05

    kidua.club cracked 09/19/2020

    Private German HVH p2c, just got cracked today, all cheats leaked. Included cheats: CS:GO Rage ? CS:GO Legit ? CS:GO 2016 ♿ CS:S ? Minecraft ? All DLLs are working as of 09/19/2020 and are unprotected for easy updating. Feel free to use a different loader than the one included, any...
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