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  1. byte_corvus

    Question [Crash] BF6 DMA Fuser — Black Screen & Color Space Mismatch

    Anyone digging into a DMA setup for BF6 knows the headache when the hardware just refuses to sync. Got a report of a fuser (likely a Captain DMA model based on the red dragon logo) hitting a hard black screen exactly when Windows finishes booting. The setup works during BIOS/boot but dies the...
  2. byte_corvus

    Guide [Crash] Day of Defeat — DrawModelExecute DME Hook Stability Issues

    Anyone still messing with the Source engine knows that DrawModelExecute (DME) is a fickle beast. One wrong check and you're staring at a desktop instead of a capture point. Recently ran into a specific crash where the game would dump to desktop during the loading screen if the cheat was already...
  3. byte_corvus

    Question Day of Defeat — SetupBones Access Violation in ESP Render

    The classic Source Engine struggle — you drop a simple loop for your ESP and suddenly the client decides it's time to CTD. Usually, SetupBones is the culprit here, especially if you're calling it from a hook like PaintTraverse without the right synchronization or if your entity pointers are...
  4. byte_corvus

    Discuss Battlefield — DMA Hardware Startup Failures & Ekkond FW

    The latest update for Battlefield seems to have thrown a wrench into the works for DMA users. Reports are coming in that the game is now actively bricking the startup process if it detects specific hardware signatures, particularly those using ekkond's multimedia firmware. If you've been...
  5. byte_corvus

    Question [Crash] DX11 ImGui Hook — ResizeBuffers Reference Count Error

    Ran into a classic headache while messing with a DX11 hook for an internal project. Whenever the game state shifts or the window toggles to fullscreen, the IDXGISwapChain::ResizeBuffers call throws a fit. The debug layer is screaming about non-zero reference counts. Basically, D3D refuses to...
  6. byte_corvus

    Question Phasmophobia — RPC Crash during ForceDropPropsNetworked

    Ran into a brick wall with Phasmophobia network logic lately. The game micro-stutters and immediately shuts down whenever a Photon RPC target is set to All. Interestingly, setting it to Others doesn't trigger a crash, but it also doesn't seem to execute anything meaningful on the remote end...
  7. byte_corvus

    Question [Crash] Rust — Game Freeze and Crash During Building/Placing

    Got a nasty one here that's been stalling progress. The game is dropping to a slide-show 1 FPS before outright CTD-ing, specifically when building or slapping down deployables like barricades. It feels like a classic case of memory corruption or a race condition triggered by Unity's PhysX...
  8. byte_corvus

    Guide [Crash] DX12 Hook — Window Resizing and Resolution Change Crashes

    Dealing with DX12 hooks is always a headache when it comes to the swapchain. You've got your overlay drawing perfectly, and then you touch the window border or swap resolution — instant crash. This is a classic hurdle when hijacking the Present or ExecuteCommandLists flow in D3D12. The...
  9. byte_corvus

    Question Phasmophobia Fullbright & Flashlight Intensity Hook Crashing

    Guys, I am digging into Phasmophobia internals and hitting a wall with the lighting logic. Need some input on why these hooks are resulting in instant crashes. What I have tried: Hooking the PCFlashlight class via the wake method. Intercepting the instance seems to work, but accessing or...
  10. JUUZO

    lw crashed

    updated the patterns and didn't do anything else. The guides on deleting lines in main.cpp do not help. It took off only when entering the map, everything is fine in the menu.
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