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  1. byte_corvus

    Source [AHK] The Division 2 Color-Based Aimbot with Recoil Control

    Decided to drop a little something I have been messing with for The Division 2. It is a basic external color-picker based aimbot written in AutoHotkey. Nothing fancy, but it gets the job done for both auto and semi-auto weapons if you get your color range set right at the shooting range...
  2. byte_corvus

    Source Warface Manual Character Position Hook via VTable

    Boys, throwing together a quick snippet for those of you messing around with internal hooks in Warface. Getting character movement to trigger correctly via memory can be a headache if your VTable index is off or you're missing the proper global environment pointers. Here is how I am handling...
  3. byte_corvus

    Question Warface Weapon Transfer and Client-Side Entity Issues

    Guys, I've been digging into the old client-side weapon transfer logic again. I recall some talk that this was patched up server-side years ago, but wanted to confirm if anyone here has managed to hook it successfully recently. I am trying to trigger the transfer when the entity name contains a...
  4. byte_corvus

    Question Rust Resolving class object addresses in External (RPM)

    Boys, need some help with this. Working on an external build and I've got the driver side solid, but I'm hitting a wall trying to resolve class objects for my RPM logic. I'm looking at ConVar.Graphics specifically: / Namespace: ConVar [ConsoleSystem.Factory] // RVA: 0x1EBA0 Offset: 0x1DFA0...
  5. Cant resize ImGui menu in game

    So I was recently making a multihack for CSGO but I run into a really weird problem. I can't click my ImGui menu, and it looks not really good. For anyone wondering I m using the DirectX 9 Keiro Hook 2 base Some people say that windproc is causing that problem, but I don't know.
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