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chams

  1. byte_corvus

    Undetected [Release] CS2 Chudette Internal Multi — Silent Aim & Weather FX

    Another day, another internal base hitting the public subs. The Chudette internal multi has just been updated to V2, and while it's still sitting in beta, the feature set is decent enough for anyone looking for a lightweight DLL to mess around with in Premier — provided you don't care about the...
  2. byte_corvus

    Undetected CS 1.6 oxWARE — Open-Source C++ Multi-Modular Cheat Base

    CS 1.6 might be a fossil, but the reversing scene still kicks out some refined gems. Found this multi-modular C++ project called oxWARE on GitHub. It’s an open-source internal intended as a definitive base for the goldsrc engine, featuring a mature architecture with IPC interfaces and...
  3. byte_corvus

    Question Minecraft — OpenGL Chams and Entity Texture Swapping via GlHook

    Dealing with the Minecraft render pipeline without touching the JVM is a classic challenge for anyone trying to stay engine-independent. The goal here is simple: implement chams or texture swaps for players and entities strictly through OpenGL hooks. If you're trying to avoid JNI hooks to stay...
  4. byte_corvus

    Guide [Crash] Day of Defeat — DrawModelExecute DME Hook Stability Issues

    Anyone still messing with the Source engine knows that DrawModelExecute (DME) is a fickle beast. One wrong check and you're staring at a desktop instead of a capture point. Recently ran into a specific crash where the game would dump to desktop during the loading screen if the cheat was already...
  5. byte_corvus

    Guide [Source] Rust Material Chams — Internal Shader Collection

    Anyone digging into Rust visuals lately knows that finding the right shader to override is half the battle. If you're tired of basic flat colors and want something that actually sticks or possesses depth-ignoring properties without writing a custom shader from scratch, this list is for you...
  6. byte_corvus

    Guide H1emu Anti-cheat & Asset Integrity Bypass — Config Method

    H1emu anti-cheat implementation is essentially glorified spyware with some basic monitoring attached. While it is not exactly at the level of kernel-level giants, it does several aggressive things you need to stay ahead of before messing with the client. Anti-Cheat Behavior Analysis The current...
  7. byte_corvus

    Source [Dump] Rust Material ID List — Forge Reversing

    Been digging into the latest update for the Forge system. If you're building internals or working with overlays that require precise material filtering, these IDs are essential. Whether you're setting up chams, world color modifications, or just trying to identify specific objects in the world...
  8. byte_corvus

    Question Stalcraft OpenGL Hook — Fixing Color Bleed on ESP Boxes

    Anyone here digging into the Stalcraft engine? I've been messing with a glDrawElements hook to get some clean 3D boxes going, but the rendering is being stubborn. I'm injecting code into the draw call to overlay green lines around specific objects. The logic works, but the color isn't staying...
  9. byte_corvus

    Question Rust External Chams — Detection Status & Material ID Logic

    Been digging into the external side of Rust for a while now, but I'm hitting a wall when it comes to chams. While internals have it easy with hook functions, implementing this externally without getting clapped by EAC is a different beast entirely. The Technical Hurdle Implementing chams...
  10. byte_corvus

    Question D3D9 Model Recognition — Stride 52 and Outline Dependency Issues

    Anyone digging into D3D9 hooks lately? I've run into a bizarre wall with an internal project. I'm targeting models with Stride 52, but the detection logic is behaving like a ghost. It only picks up the models if I flip the in-game "enemy outline" setting on, which is basically a death sentence...
  11. ivsofte

    Undetected Stealth Lite - Simple Chams and Recoil Control for Rust

    🔥 Stealth Lite – Lightweight Cheat for Rust 🔥 Rust — Stealth Lite is a lightweight private cheat for Rust with simple functions activated via hotkeys. The cheat provides basic but useful features including chams, recoil control, spread control, and construction removal. Perfect for players who...
  12. ivsofte

    Undetected Buy Phoenix Chams Cheat for Delta Force — Wallhack & Visible Check

    Phoenix Chams (Satano) for Delta Force Hawk Ops — Wallhack with Visible Check Delta Force: Hawk Ops — Phoenix Chams (Satano) is a focused chams Wallhack that paints player models using the engine's own mechanics, with a Visible Check, separate toggles for players, bots and animals. Phoenix...
  13. ivsofte

    Undetected Buy Mason Internal Cheat for CS2 — Aimbot, Visuals & Skin Changer

    Mason Internal for Counter-Strike 2 — Aimbot, Visuals & Skin Changer Counter-Strike 2 — Mason Internal has been completely rewritten: a brand-new menu, significantly expanded Aimbot and Visuals, plus one of the deepest Skin Changers on the market. Mason Internal is a feature-rich advanced...
  14. Esdeath2007

    Undetected Escape from Tarkov Chams Hack | 👁️ Wallhack | 🎨 Visible Check | PMC

    Buy EFT Chams Hack for Escape from Tarkov EFT Chams Hack for Escape from Tarkov is a private and time-tested visual cheat designed for players who prefer a clean and legitimate gameplay advantage. The software has been available since 2021 and has earned a strong reputation thanks to its...
  15. shafrooll

    Help good Chams Desync no Flick

    wanted a code where the chams is stopped with the fake and is not flicking
  16. DREDD

    Metallic Chams — CS:GO

    Since it looks pretty cool, I decided to share chams with you static IMaterial* pMatGloss = g_pMaterialSystem->FindMaterial("models/inventory_items/trophy_majors/gloss", TEXTURE_GROUP_OTHER); //you can create your own material to really make it shiny, but i like this subtle one After...
  17. DREDD

    FakeDuck Chams

    int __stdcall DrawModelExecute(void* context, void* state, ModelRenderInfo_t& info, matrix3x4_t* pCustomBoneToWorld) { std::string modelName = Source::m_pModelInfo->GetModelName(info.pModel); if (Source::m_pEngine->IsInGame() && cheat::main::local &&...
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