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active weapon

  1. byte_corvus

    Guide CS2 Weapon ID Grabbing — Entity Handle Alternative

    Still relying on m_pClippingWeapon to get the active weapon? It's fine, but there are cleaner ways to resolve what a player is holding by following the handle chain. This method is more robust for both internal and external projects when you need the exact m_iItemDefinitionIndex. Weapon ID...
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