if anyone was still wondering how to fix this (doubt it):
auto layer = pEnt->GetNumAnimOverlay4(i); // found this somewhere in visuals and decided to look into this, hence the fix
if (!layer)
continue;
if (pEnt->GetSequenceActivity(layer->m_nSequence) == 979);
v6 =...
bro imagine dying in hvh tho? 1998 ayywe user smh
//ontopic
check the kills netvar and the deaths netvar, and if you get to a certain kd you execute rs cmd
or just rs if your kills is less than a certain value
or both
This guide is assuming that you have the necessary stuff (createmove hook, usercmd class etc.)
warning, this may be wrong, if it is feel free to correct me.
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EDIT: UPDATED! might be slightly...