DotA 2 is a real-time strategy game built on the Source engine, with heavy reliance on server-client synchronization. This section is focused on creating cheats, Lua scripts, overlays, and gameplay automation for DotA 2 across both official and custom lobbies.
Most tools here are used in custom matches or offline replays. Developers frequently analyze client memory to improve prediction logic, animation canceling, and reaction timing.
You’ll also find community-created cheat bases written in C++, with toggles for health bars, rune timers, and fog-of-war removal.