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Source Target Hud | Free Source Cheat for Minecraft

CrazyTrap

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Step into the world of Minecraft with our carefully curated collection of resources that will enhance your gaming experience and open up new possibilities within the game. Whether you're seeking mods, textures, or other valuable assets, you're in the right place. Download with confidence and embark on your epic Minecraft journey today!

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TargetHud MincedReady:​

JavaScript:
        }
        else if (TargetHUD.targetHudMode.currentMode.equals("Crismas")) {
            final DragTargetHUD dth = (DragTargetHUD)tuskevich.instance.draggableHUD.getDraggableComponentByClass(DragTargetHUD.class);
            dth.setWidth(130);
            dth.setHeight(40);
            final float x = (float)dth.getX();
            final float y = (float)dth.getY();
            final int width = dth.getWidth();
            final int height = dth.getHeight();
            if (KillAura.target == null) {
                if (Minecraft.player != null && TargetHUD.mc.currentScreen instanceof GuiChat) {
                    TargetHUD.curTarget = Minecraft.player;
                    this.scale = AnimationHelper.animation((float)this.scale, 1.0f, (float)(6.0 * tuskevich.deltaTime()));
                }
                else {
                    this.scale = AnimationHelper.animation((float)this.scale, 0.0f, (float)(6.0 * tuskevich.deltaTime()));
                }
            }
            else {
                TargetHUD.curTarget = KillAura.target;
                this.scale = AnimationHelper.animation((float)this.scale, 1.0f, (float)(6.0 * tuskevich.deltaTime()));
            }
            if (TargetHUD.curTarget != null) {
                try {
                    GlStateManager.pushMatrix();
                    GlStateManager.resetColor();
                    GL11.glTranslated((double)(x + 50.0f), (double)(y + 31.0f), 0.0);
                    GL11.glScaled(this.scale, this.scale, 0.0);
                    GL11.glTranslated((double)(-(x + 50.0f)), (double)(-(y + 31.0f)), 0.0);
                    if (this.blurThud.getCurrentValue()) {
                        final float n7 = 0.0f;
                    }
                    if (this.shadowThud.getCurrentValue()) {
                        final float n7 = 0.0f;
                    }
                    final float x3;
                    final float y2;
                    final int height2;
                    RenderUtils1.drawBlur(18.0f, () -> RenderUtils.drawBlurredShadow(x3, y2, 140.0f, height2 - 12.0f, 7, new Color(2, 1, 1)));
                    double healthWid6 = TargetHUD.curTarget.getHealth() / TargetHUD.curTarget.getMaxHealth() * 110.0f;
                    healthWid6 = MathHelper.clamp(healthWid6, 0.0, 110.0);
                    this.healthBarWidth = AnimationHelper.animation(this.healthBarWidth, (float)healthWid6, (float)(10.0 * tuskevich.deltaTime()));
                    final StringBuilder var79 = new StringBuilder().append("");
                    final Minecraft var80 = TargetHUD.mc;
                    final String distance4 = var79.append(MathematicHelper.round(Minecraft.player.getDistanceToEntity(TargetHUD.curTarget), 1)).toString();
                    TargetHUD.mc.mntsb_16.drawString("Name: " + TargetHUD.curTarget.getName(), x + 30.0f, y + 7.0f, -1);
                    final String hp = String.valueOf(Math.round(TargetHUD.curTarget.getHealth()));
                    RenderUtils1.drawRoundedRect1(x + 30.0f, y + 18.0f, this.healthBarWidth - 22.0f, 6.0, 3.0f, ClickGUI.color.getColorValueColor(), ClickGUI.color2.getColorValueColor());
                    Helper.mc.mntsb_16.drawString(hp, x + 124.0f, y + 20.0f, -1);
                    for (final NetworkPlayerInfo targetHead6 : Minecraft.player.connection.getPlayerInfoMap()) {
                        try {
                            final Minecraft mc11 = TargetHUD.mc;
                            if (Minecraft.world.getPlayerEntityByUUID(targetHead6.getGameProfile().getId()) != TargetHUD.curTarget) {
                                continue;
                            }
                            TargetHUD.mc.getTextureManager().bindTexture(targetHead6.getLocationSkin());
                            final int scaleOffset4 = (int)(TargetHUD.curTarget.hurtTime * 0.55f);
                            final float hurtPercent6 = getHurtPercent(TargetHUD.curTarget);
                            GL11.glPushMatrix();
                            GL11.glColor4f(1.0f, 1.0f - hurtPercent6, 1.0f - hurtPercent6, 1.0f);
                            Gui.drawScaledCustomSizeModalRect((float)((int)x + 3), y + 4.0f, 8.0f, 8.0f, 8, 8, 25, 25, 64.0f, 64.0f);
                            GL11.glPopMatrix();
                            GlStateManager.bindTexture(0);
                        }
                        catch (Exception ex11) {}
                    }
                }
                catch (Exception ex12) {}
                finally {
                    GlStateManager.popMatrix();
                }
            }
        }
    }
 
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