Source M0ne0N Free [Full project leak]

mooreplease1

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mooreplease1

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I'm not a coder but there are 5 errors in the kitparser.hpp and 2 in the kitparser.cpp whenever you build the solution. No clue what any of them mean but it just won't build for me.
 

RocketKoll

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Hello, how to change name of cheat in menu?(M0ne0n)
UPD : Changed.Big thanks vindib
 
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Violanes

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Violanes

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goddamn
why did u do this? guess many pasters are gonna have working desync in their shitty pastes, u could make a hide or whatever
 

Mr House

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Mr House

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Hello, how to change name of cheat in menu?(M0ne0n)
UPD : Changed.Big thanks vindib
How did you do it?
Also did you fix the grenade prediction?
 
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Mr House

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Mr House

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Picture in bytes.
As far as I know, Grenade prediction works
Yeah it is but the sound esp makes it crash
also since the update the hack crashes very often
 

femto1337

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femto1337

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If you have errors when compiling. You need change v142 to v141 :)
It's helped me.
 

Sn1pErExTaZzY

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I'm not a coder but there are 5 errors in the kitparser.hpp and 2 in the kitparser.cpp whenever you build the solution. No clue what any of them mean but it just won't build for me.

This is the code for KITPARSER.HPP :
#pragma once
#include <vector>
struct paint_kit
{
int id;
std::string name;
auto operator < (const paint_kit& other) const -> bool
{
return name < other.name;
}
};
extern std::vector<paint_kit> k_skins;
extern std::vector<paint_kit> k_gloves;
extern auto initialize_kits() -> void;
And this is the code for KITPARSER.CPP :
#include <algorithm>
#include "kit_parser.hpp"
#include "helpers\utils.hpp"
std::vector<paint_kit> k_skins;
std::vector<paint_kit> k_gloves;
std::vector<paint_kit> k_stickers;
class CCStrike15ItemSchema;
class CCStrike15ItemSystem;
template <typename Key, typename Value>
struct Node_t
{
int previous_id;
int next_id;
void* _unknown_ptr;
int _unknown;
Key key;
Value value;
};
template <typename Key, typename Value>
struct Head_t
{
Node_t<Key, Value>* memory;
int allocation_count;
int grow_size;
int start_element;
int next_available;
int _unknown;
int last_element;
};
struct String_t
{
char* buffer;
int capacity;
int grow_size;
int length;
};
struct CPaintKit
{
int id;
String_t name;
String_t description;
String_t item_name;
String_t material_name;
String_t image_inventory;
char pad_0x0054[0x8C];
};

struct CStickerKit
{
int id;

int item_rarity;

String_t name;
String_t description;
String_t item_name;
String_t material_name;
String_t image_inventory;

int tournament_event_id;
int tournament_team_id;
int tournament_player_id;
bool is_custom_sticker_material;

float rotate_end;
float rotate_start;

float scale_min;
float scale_max;

float wear_min;
float wear_max;

String_t image_inventory2;
String_t image_inventory_large;

std::uint32_t pad0[4];
};

auto get_export(const char* module_name, const char* export_name) -> void*
{
HMODULE mod;
while (!((mod = GetModuleHandleA(module_name))))
Sleep(100);
return reinterpret_cast<void*>(GetProcAddress(mod, export_name));
}
auto initialize_kits() -> void
{
const auto V_UCS2ToUTF8 = static_cast<int(*)(const wchar_t* ucs2, char* utf8, int len)>(get_export("vstdlib.dll", "V_UCS2ToUTF8"));

const auto sig_address = Utils::patternScan(GetModuleHandle(L"client_panorama.dll"), "E8 ? ? ? ? FF 76 0C 8D 48 04 E8");
// Skip the opcode, read rel32 address
const auto item_system_offset = *reinterpret_cast<std::int32_t*>(sig_address + 1);

const auto item_system_fn = reinterpret_cast<CCStrike15ItemSystem* (*)()>(sig_address + 5 + item_system_offset);

const auto item_schema = reinterpret_cast<CCStrike15ItemSchema*>(std::uintptr_t(item_system_fn()) + sizeof(void*));

{

const auto get_paint_kit_definition_offset = *reinterpret_cast<std::int32_t*>(sig_address + 11 + 1);

const auto get_paint_kit_definition_fn = reinterpret_cast<CPaintKit*(__thiscall*)(CCStrike15ItemSchema*, int)>(sig_address + 11 + 5 + get_paint_kit_definition_offset);

const auto start_element_offset = *reinterpret_cast<std::intptr_t*>(std::uintptr_t(get_paint_kit_definition_fn) + 8 + 2);

const auto head_offset = start_element_offset - 12;
const auto map_head = reinterpret_cast<Head_t<int, CPaintKit*>*>(std::uintptr_t(item_schema) + head_offset);
for (auto i = 0; i <= map_head->last_element; ++i)
{
const auto paint_kit = map_head->memory.value;
if (paint_kit->id == 9001)
continue;
const auto wide_name = g_Localize->Find(paint_kit->item_name.buffer + 1);

char name[256];

V_UCS2ToUTF8(wide_name, name, sizeof(name));
if (paint_kit->id < 10000)
k_skins.push_back({ paint_kit->id, name });
else
k_gloves.push_back({ paint_kit->id, name });


}
std::sort(k_skins.begin(), k_skins.end());
std::sort(k_gloves.begin(), k_gloves.end());
}



}


Cheat build: Release ~ x86 -----> the codes are full fixed -----> https://pastebin.com/YmbxSe37 (cuz forum will add emojy)
 

djborek

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I have error kit_parser.hpp and cpp how fix this?
 
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Horunu

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Horunu

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Where is picture in bytes located?(the logo)
 
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