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Source Free SRC Cheat Code For Minecraft| Phase (Matrix + AAC 5.0.0) + Slot FIxer

CrazyTrap

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Attention, all Minecraft enthusiasts and dedicated players! Your search for the ultimate Minecraft source ends here! Introducing "Phase (Matrix + AAC 5.0.0) + Slot FIxer" the most exceptional and sought-after resource that will undoubtedly elevate your gaming experience to new heights. We, as passionate players ourselves, deeply comprehend the significance of having reliable and effective tools to enhance your gameplay in this blocky universe.

In this exclusive thread, we take immense pride in presenting to you the carefully curated "Minecraft Cheat Sources" section. Within this esteemed collection, you will find a diverse array of top-notch resources, all available for free download. Our team of experts has tirelessly tested each source to ensure its quality and reliability, leaving you with the peace of mind to delve into the game without any worries.

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Phase (Matrix + AAC 5.0.0) + Slot FIxer:
JavaScript:
@EventTarget
    private void EventPreUpdate(EventPreUpdate event) {
        switch (mode.get()) {
            case "Matrix":
                if (mc.player.isCollidedHorizontally) {
                    MovementUtils.setMotion(0);

                    float yaw = (float) Math.toRadians((float) MathHelper.round(MathHelper.wrapDegrees(MovementUtils.direction(false)), 45));
                    double x = mc.player.posX + -MathHelper.sin(yaw) * 0.0001;
                    double z = mc.player.posZ + MathHelper.cos(yaw) * 0.0001;

                    double x2 = mc.player.posX + -MathHelper.sin(yaw) * 1.6;
                    double z2 = mc.player.posZ + MathHelper.cos(yaw) * 1.6;
                    double y = mc.player.posY;


                    mc.player.connection.sendPacket(new CPacketPlayer.Position(x, y, z, false));
                    mc.player.connection.sendPacket(new CPacketPlayer.Position(x2, y, z2, true));

                    mc.player.setPosition(x2, y, z2);
                }
Работает через раз
case "Matrix Skip":
                if (mc.player.isCollidedHorizontally) {
                    MovementUtils.setMotion(0);

                    float yaw = (float) Math.toRadians((float) MathHelper.round(MathHelper.wrapDegrees(MovementUtils.direction(false)), 45));
                    double x = mc.player.posX + -MathHelper.sin(yaw) * 0.0001;
                    double z = mc.player.posZ + MathHelper.cos(yaw) * 0.0001;

                    double x2 = mc.player.posX + -MathHelper.sin(yaw) * 0.79;
                    double z2 = mc.player.posZ + MathHelper.cos(yaw) * 0.79;
                    double y = mc.player.posY;

                    mc.player.connection.sendPacket(new CPacketPlayer.Position(x, y, z, true));
                    mc.player.connection.sendPacket(new CPacketPlayer.Position(x2, y, z2, true));

                    mc.player.setPosition(x2, y, z2);
                }
case "AAC":
                if (mc.player.onGround) {
                    event.posY = mc.player.posY - 0.0001;
                    mc.player.setPosition(mc.player.posX, mc.player.posY - 0.001, mc.player.posZ);
                }
                break;
        }
    }
 
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