Arteon

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V4.26
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Technical Details​

  • Sim variables accessible by Blueprints and Sequencer
  • Preset based simulation management
  • User editable sim-output Materials
  • Sim velocity driven Detail Maps
  • LOD, Proximity based Sleep/Wake, Memory Pooling
  • 29 demo levels providing usage examples
  • Manual, Tutorial videos and annotated blueprints
  • Tested under UE5 EarlyAccess1

Level & game design
  • Live is supporting a design approach with multiple, local fluidsim containers for character and area effects
  • Live is not a robust "whole world system" - it is designed for a multitude of dispersed, local interactions

Implementation
  • NinjaLive is a compact Unreal Project - its feature set could be utilized in games by merging
  • It is based on standard Unreal assets (Blueprints, Materials)
  • Live does not rely on Niagara - but could be used to drive Niagara
  • Does not contain C++ code, pre-compiled elements, or third party content
  • Cooking, compiling and packaging is tested for Windows PC, Apple, iOS and Android Mobile

 
Last edited:

Karthi

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if you don't mind, could you decrease number of reactions needed
 
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