- Status
- Offline
- Joined
- Jun 3, 2021
- Messages
- 8
- Reaction score
- 9

V4.26
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Technical Details
- Sim variables accessible by Blueprints and Sequencer
- Preset based simulation management
- User editable sim-output Materials
- Sim velocity driven Detail Maps
- LOD, Proximity based Sleep/Wake, Memory Pooling
- 29 demo levels providing usage examples
- Manual, Tutorial videos and annotated blueprints
- Tested under UE5 EarlyAccess1
Level & game design
- Live is supporting a design approach with multiple, local fluidsim containers for character and area effects
- Live is not a robust "whole world system" - it is designed for a multitude of dispersed, local interactions
Implementation
- NinjaLive is a compact Unreal Project - its feature set could be utilized in games by merging
- It is based on standard Unreal assets (Blueprints, Materials)
- Live does not rely on Niagara - but could be used to drive Niagara
- Does not contain C++ code, pre-compiled elements, or third party content
- Cooking, compiling and packaging is tested for Windows PC, Apple, iOS and Android Mobile
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